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CD School House 9.0 - Wayzata Technology (1994).iso
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hints.doc
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Wrap
Text File
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1992-03-25
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6KB
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180 lines
HINTS for
Best of ZZT: Part I
The Secret of Headhunter Island
&
Best of ZZT: Part II
Royal Treasures
Hints and Game World by Scott Hudson
ZZT game system by Tim Sweeney (c) 1992 Epic MegaGames
************************************************************
Best of ZZT Part I
Hints from Scott Hudson
Outside Village: You'll have to be quick on your feet. The
monsters are pretty nasty. One of the trees will heal you.
Supply Cave: You can get the scroll in the red wall.
Village: The vendor will go bankrupt if you find a black key.
The old man sleeping in the forest will tell you the solution
to the tile puzzle.
Tile Puzzle: The old man can help with this.
Outside Canyon: What do you need to descend a cliff?
Canyon: You can't screw up here.
Fortress: Do you think you can get inside?
Three Paths: Timing is the key.
Machinations: Prepare for unending frustration. Save the game often!
[Tim's note: Luckily this is a bonus board, and you need not solve it to
finish the game. Tom Breton is the sadist behind this creation! I've seen
his ingenious solution -- is IS possible!)
Outside Cave: A hidden treasure is here.
Hell's Basement: Use the bombs on the starthrowers. They'll turn into keys.
Swamp: The sharks are very dumb. Don't worry if you get hurt.
House of Horrors: There's one sliding piece you don't need
to push or it will mess the puzzle up.
Headhunter Village: All the bones aren't the same. Get the
crowbar before entering the village.
Pyramid: Don't annoy the ghost.
Inside the pyramid: Paying the monks may make this puzzle
easier. Touch the scroll clockwise according to the
scrolls.
Mountains: No trouble here.
Rainbow: There are several passages here.
Tree Room: One tree is different.
Outside Pirates' Cove: Too bad you can't swim.
Pirates Cavern: Don't set off the bombs near the Bounty Room.
River: Use the slime to help you.
Tower: What's that gem doing there? Maybe there is something
there you can't see.
Tower Chamber: The boulders do nothing.
Next Level: The blinking walls tend to malfunction.
Top Level: Just shoot monsters here.
Z.U.T.S.: Save the game and crank up the speed.
Transporter Etude: Sliders, boulders, and slime help you
here. Save your game before you do anything.
Outside Bonus Rooms: Better go to the bonus rooms before
leaving.
Bonus Room with lots of gems: Don't you wish you could get
those gems?
Other Bonus Room: Use the same techniques in Transporter
Etude.
NOTE: I gave a hint where one black key and one hidden
treasure is located. There are two blacks and 15 treasures
altogether. It is at Tim's discretion to reveal the
location of the keys and treasures publicly.
[Tim's note: Reveal them? I can't find 'em myself] :-)
************************************************************
Best of ZZT
Part II
Hints from Scott Hudson
Courtyard: Gems mark the fake passages.
Musical Madness: Work on one section at a time.
Keyful Maze: Boulders are very important. Make sure you
don't push them against the walls.
Gridlock: This one's really tough! You don't need to solve
it, though.
No Way Out: Timing is the key.
Gatehouse: You need the gems from the treasury.
Outside Castle: The stash isn't here.
Forest: What's clashing here is a trick. The stash blends in.
Cave Entrance: Watch out for those tigers.
Ring Cave: Hurry, before the cave is filled with tigers.
Baron's Castle: Push boulders in front of the transporter.
Arena: Watch what you touch. Some objects are fake!
Ice Cave: If the walls have blocked your path, look for
writing on one of the walls. It's in the upper left hand
corner.
Ice Chambers: Choose the room that has one tiger.
Solid Ice Cave: Catch the centipedes in narrow passes.
Ice Tigers: The door won't open until you kill the tigers.
Demon Room: There are three ways to kill the demon.
************************************************************
Congratulations to the Best of ZZT contest winners who created
many of the boards that appear in this game!
Alan Zeman Steven Henson
Scott Hudson Lester Overfelt
Tom Breton Christy & Bobby Huss
Joe White Helen Langston
Judy Paden Nathan Fields
Peter Stearns Dave Jarvis
Joe White Adam Hocherman
David Fox Helen Gee
Nich Mitchell Nathan Sniadecki
Martin Taylor Dan Rubado
************************************************************
Troubleshooting:
+ If you get a "Dos Error" when saving your game on a floppy disk,
you are OUT OF SPACE! Try again using a blank, formatted disk.
ZZT's saved games (.SAV files) take up huge amounts of space. So
much, in fact, that they don't fit on the same disk with the ZZT
program.
+ If you keep getting "DOS Errors" or the game freezes up, try increasing
the "BUFFERS=" line in your CONFIG.SYS file. Try adding 10 to the number
that's in there now.
+ ZZT doesn't work on some early Tandy 1000 computers (sorry).
+ You need at least DOS version 3.0, and 512K or more memory. ZZT might
work with less, but it's not guranteed.